Email system

ABSTRACT

A system and method are disclosed for providing interaction with mail data on a server. Providing interaction with mail data on a server comprises receiving mail information from the server; updating data structures in a client using the mail information received; operating on the mail information at the client and displaying operation results on the client; sending operation information to the server so that the same operation may be executed on the server.

PRIORITY CLAIM

This application claims the benefit of domestic priority under 35 U.S.C. §120 as a Continuation of U.S. patent application Ser. No. 10/267,004, filed Oct. 7, 2002, the entire content of which is hereby incorporated by reference as if fully set forth herein. The applicant hereby rescinds any disclaimer of claim scope in the parent application or the prosecution history thereof, and advises the USPTO that the claims in this application may be broader than any claim in the parent applications.

FIELD OF THE INVENTION

The present invention relates generally to electronic mail (email) systems. More specifically, a browser based email system is disclosed.

BACKGROUND OF THE INVENTION

Email has become a communications tool that is indispensable to many people today. Many popular desktop email systems, such as Outlook® and Eudora®, are designed for users to check their email from certain computers equipped with appropriate email client software. These types of software offer good performance, as the client applications are native applications of the computer's operating system. However, the users are not able to use email on a computer not properly configured with the right client software.

Gaining increased popularity are browser based email systems where a user uses a web browser to check his email over the world wide web, from any networked computer or electronic device. Since most computer systems today already have some form of web browser installed, no additional client application is needed. Using a browser, the user connects to a mail server via the Internet and carries out email activities. Most or all email data processing is done on the central mail server, while the browser acts as a “thin client” access point that primarily displays email data from the server. Examples of such email systems include Yahoo Mail and Hotmail. These systems are typically implemented using a request/response model, where every user request is transferred to the server as a hypertext markup language (HTML) FORM submission, using a hypertext transfer protocol (HTTP) POST or GET method. The server then replies with a response that includes a message in HTML format. For example, when the user clicks on a link representing the inbox, a POST request for the inbox information is sent to the server. The server then sends back a response that is an HTML page containing information about all the message headers in the inbox. The page is then displayed in the browser window.

Because the browser waits to receive the information from the server and then renders it, the user often experiences long latency while interacting with the system, i.e. the system appears slow and not responsive. The latency is attributed to the server response time and network delays. Also, when there are a lot of users on the same system, the server's response slows down and the network traffic increases, resulting in worse performance. Furthermore, any update in the appearance of the client application requires a new request to be sent to the server and another HTML page to be received from the server, adding more load to the server and the network. Due to latency concerns and the limitations of HTML, the user interface of these systems tends to be fairly minimalistic and does not support many of the advanced features found in desktop email applications.

It would be desirable to have a high performance, feature rich Internet based email system that eliminates the traditional request/response model in order to provide the user with faster responses and a highly improved user experience.

BRIEF DESCRIPTION OF THE DRAWINGS

The present invention will be readily understood by the following detailed description in conjunction with the accompanying drawings, wherein like reference numerals designate like structural elements, and in which:

FIG. 1 is a block diagram illustrating one embodiment of the email system in accordance with the present invention.

FIG. 2 is a flowchart illustrating the initialization process between a client and a server according to the present invention.

FIG. 3 is a flowchart illustrating the process by which the session manager 10 sends a request, in an embodiment according to present invention.

FIG. 4 is a flowchart illustrating how the session manager handles the response, in an embodiment according to present invention.

FIG. 5 is a flowchart illustrating how the server handles a request coming from the client.

FIG. 6 illustrates the process for displaying the content of a message.

FIG. 7 illustrates the process for moving a message.

DETAILED DESCRIPTION

It should be appreciated that the present invention can be implemented in numerous ways, including as a process, an apparatus, a system, or a computer readable medium such as a computer readable storage medium or a computer network wherein program instructions are sent over optical or electronic communication links. It should be noted that the order of the steps of disclosed processes may be altered within the scope of the invention.

A detailed description of one or more preferred embodiments of the invention is provided below along with accompanying figures that illustrate by way of example the principles of the invention. While the invention is described in connection with such embodiments, it should be understood that the invention is not limited to any embodiment. On the contrary, the scope of the invention is limited only by the appended claims and the invention encompasses numerous alternatives, modifications and equivalents. For the purpose of example, numerous specific details are set forth in the following description in order to provide a thorough understanding of the present invention. The present invention may be practiced according to the claims without some or all of these specific details. For the purpose of clarity, technical material that is known in the technical fields related to the invention has not been described in detail so that the present invention is not unnecessarily obscured.

A system and method for high performance email over a network is disclosed. A client mail program associated with a browser connects to a server over a network to send and receive mail information. Such a system can be built by replacing the traditional “thin client” model described above with a “smart client” (a.k.a. “rich client”) model. Using such an approach, the browser not only accesses and displays email, but also performs key email data processing tasks such as searching or sorting of email messages, email folder management, drag-and-drop of email messages, automatic completion of email addresses through address book lookup, and email message previews. This model employs an asynchronous communication protocol between the client and the server. As a result, the client does not need to wait for server responses and redraw the user interface every time the server sends new data to the client. Thus, a smart client based Internet mail system reduces the latency and unresponsiveness problems of traditional Internet based email systems while minimizing the high amount of request/response traffic between the client and the server.

FIG. 1 is a block diagram illustrating one embodiment of the email system in accordance with the present invention. Clients 100, 102 and 104 are connected to server 106 via network 108. The clients can be a variety of computers or electronic devices that have the capabilities to process data and connect to the server via a network. There can be a different number of clients in the system than the three shown in the diagram. A typical client such as client 100 comprises a browser 123 and a client mail program 125 that is associated with the browser. Examples of the browser include Internet Explorer®, and Netscape®, as well as other software capable of sending and receiving information from a server, processing and displaying the information received.

The client mail program is downloaded from the server to the user's computer when the user logs on. In one embodiment, the client mail program runs in the browser. In other embodiments, the client mail program runs outside the browser. The client mail program works in conjunction with the browser and leverages various capabilities built into the browser such as data storage and user interface.

In the embodiment shown, the client mail program is automatically loaded into the user's browser upon viewing a web page. It uses technology built into the browser to render the user interface and handle mail data. Client mail program 124 includes: a transport layer 110 that handles the communication between the client and the server; a session manager 112 that handles sending requests to and receiving responses from the server; a mail processor 114 that generates mail related data structures, based on information received from the server; a contact processor 116 that handles contact related data structures; user interface and layout code 118 that transforms data internal to the client code into HTML format to be rendered in the browser and memory 120 for storing data used by the client program, such as mail folders, messages, contacts, and preferences. In some embodiments, the client mail program includes additional components and the components on the client side form connections other than the ones shown in the diagram.

The software components on server 106 include: a web server 122 that handles communication between the server and the client; a mail application server 124 that processes mail related request from the client and sends the response to the client; an authentication server 126 that authenticates the user; a database 128 that stores user information such as contacts, calendar, etc. and mail protocol servers 130 and 132 for handling mail related functions using different mail protocols. In the embodiment shown, mail protocol server 130 is an Internet Message Access Protocol (IMAP) server, and mail protocol server 132 is a Simple Mail Transfer Protocol (SMTP) server.

The client is configured to receive from the server various mail related information such as message headers, message content and contact information. The received information is updated in the client's internal data structures and processed. The user interface and layout code renders the information accordingly. The user performs various operations to manipulate the mail information using the user interface. For instance, the user can move messages from one folder to another. Accordingly, the client updates its internal data structures to reflect the change, and update the display. The information relating to the operations is sent to the server, so that the server can carry out the same operation, and synchronize its data to reflect the changes that occurred on the client side. In some embodiments, data related to the state information of the client is sent to the server for the server to synchronize its data with the data on the client.

The client mail program is implemented using a programming language that allows for client side manipulation of data. Using the client to do much of the data processing and rendering minimizes communication with the server, and improves efficiency and performance. In one embodiment, the client mail program is implemented using Dynamic Hypertext Markup Language (DHTML), which is a mixture of different technologies including ECMAScript (commonly referred to as JavaScript, or Jscript), cascading style sheets (CSS), and the Document Object Model (DOM). DHTML allows a web page to change in appearance even after it has been loaded in the browser, and thereby reducing repeated update requests and responses between the client and the server. For the purposes of this specification, a DHTML based client mail program is discussed in detail. However, it should be noted that the architecture and techniques are equally applicable to browser-based mail programs implemented using other technologies.

FIG. 2 is a flowchart illustrating the initialization process between a client and a server according to the present invention. In step 200, the user starts the browser and logs on to the server's web site. The log on process is commonly done by typing in a user name and a password. In step 202, the server verifies the user information. If a user is found, the server retrieves related user information from a database in step 204, and sends the information to the client in step 206. Examples of such user information include user preferences, window size, etc. Also downloaded to the user's computer in step 206 is the client mail program. In this embodiment, if the user has previously visited the site and a newer version of the code is not available, the client mail program does not need to be downloaded again.

In step 208, the client opens the main application window and sets the display based on the user information received. In step 210, the client issues a command to get folder information from the server. In one embodiment, the folder information includes folder names as well as message headers in each folder. In step 212, the folder data is retrieved from the database by the server, and returned to the client in step 214. In step 216, the client processes and displays the folder information retrieved.

In one embodiment, the message headers are displayed after folder information is retrieved. Since there is limited space on the user's display for showing the message headers, only the messages that are on top of the list are visible to the user and need to be displayed initially. The rest of the message headers are retrieved asynchronously at a later stage and stored in the client's data structures, so that they can be displayed when the user wishes to view more message headers. Retrieving just the headers visible to the user first reduces the amount of data transferred from the server initially, and decreases the latency the user experiences. In step 218, the client makes an asynchronous request to the server to get the first set of visible message headers. In step 220, the server retrieves the visible message header information requested and returns the information to the client in step 222. In step 224, the header information is processed and displayed on the client. In step 226, the client issues a command to the server to get more headers. In step 228, the server retrieves more headers from its database and returns the header information in step 230. In step 232, the header information is processed and stored in 15 the client's data structure.

In step 234, the client issues a request to get mail options. In step 236, the server retrieves the mail options from its database and returns the mail options to the client in step 238. In step 240, the client processes the mail option. In step 242, the client issues a command to the server to get contacts. The server retrieves contacts from the database in step 244 and returns the contacts in step 246. In step 248, the contact information is processed and displayed accordingly.

The steps described above occur in different order in some embodiments. Also, the steps can take place either synchronously or asynchronously. In some embodiments, after the user is logged on and the user preference is downloaded, most of the client-server communication takes place asynchronously. After the user performs an action, the selected parts of the user interface on the client are updated immediately. The client program sends the corresponding commands to the server, and the user is not blocked from further interactions with the client program. Generally, once the server sends a response back to the client, the user interface does not need to be updated again.

For example, while the client is making a request to get contacts, rather than waiting for the response and blocking other operations, the client waits for the server response in the background in an asynchronous manner, and the user can carry out other tasks. Once the server response is received, a callback function is used to carry out the appropriate operation to process the response. Similarly, the client supports asynchronous tasks such as sorting email messages, managing folders, drag-and-drop of messages and contacts, automatic completion of email addresses through address book lookup and email message previews, etc. The client updates selected portions of the user interface once the user performs a task, and sends the information related to the task to the server asynchronously. Since the client does not wait for the server response to update its user interface, it appears to be more responsive and have lower latency.

In one embodiment, the session manager 112 is used to handle communication between the client and the server. The session manager is implemented to support asynchronous operations. FIG. 3 is a flowchart illustrating the process by which the session manager sends a request, in an embodiment according to present invention. In step 300, a request is generated. In step 302, the session manager creates a session object to track context information related to the interaction. The session object is associated with a callback function, which is invoked once the response is returned from the server. In step 304, the session object and the callback function are stored in the client's data structures. In step 306, the request is encapsulated into a predefined format. In step 308, the request is sent to the server.

Once the request is sent, the client allows the user to carry out other operations while waiting for the response to return. FIG. 4 is a flowchart illustrating how the session manager handles the response, in an embodiment according to present invention. In step 400, the response from the server is received. In step 402, the callback function associated with the response is invoked. The session object associated with the callback function is found in step 404. In step 406, the data in the response is passed on to the session object. In step 410, the corresponding mail processing function associated with the session object is invoked to process the response data. In step 412, the response handling is done and resources used in the process are cleaned up.

The data transferred between the client and the server can be in different formats depending on the requirements of the system. In one embodiment, the data is encapsulated in extensible markup language (XML), which allows the application developers to organize data in hierarchical form and transfers the data in a text encoded format. Both the client and the server include code capable of transforming internal data structures to XML and vice versa. In one embodiment, the client and the server use Simple Object Access Protocol (SOAP) for data encapsulation. Table 1 is a sample XML document that describes information regarding mail folders. A pair of key words surrounded by brackets (< >) forms a data node, which encodes some information. A node may have children, i.e., other nodes that are at a lower hierarchical level, as well as attributes describing the node.

TABLE 1 <folders> <folder name = “inbox″> <messages> <message> <to name = ″Ethan″ addr = ″ethan@olddpost.com″/> <from name = ″Iain″ addr = “iain@oddpost.com”/> <body> hello, there! </body> </message> </messages> </folder> <folder name = ″outbox″/> </folders>

In some embodiments, on the server side, the mail protocol server requires inputs in a specific format or protocol. For example, an IMAP server receives inputs based on IMAP. The server translates a request from the client to IMAP, or, as it is done in a preferred embodiment, the client formats its request in IMAP, encapsulates the IMAP data in XML, and then sends the data to the server. The server receives the request, extracts the IMAP data from the XML request, and passes on the IMAP commands to the IMAP server. Formatting the commands on the client side reduces the server load.

In one embodiment, the communication between the client and the server is stateful, where the server tracks the user's state from the time he logs on. In one embodiment, the communication between the client and the server is stateless, where the server does not know about the user's state. The client sends authentication information to the server with every request. The stateless implementation reduces the complexity on the server, as it does not need to track any state information.

FIG. 5 is a flowchart illustrating how the server handles a request coming from the client. In step 500 the server receives a request from the client. In step 502, the request is decoded. For instance, an XML formatted message may be transformed to the server's own data structures. In step 504, the authentication information embedded in the request is extracted and used to authenticate the user. If the user is not authenticated, an error is returned in step 506. If the user is authenticated, the server opens a connection to a mail protocol server in step 508, and carries out the client request in step 510. In step 512, the communication with the mail protocol server is complete and the connection to the mail protocol server is closed.

FIG. 6 illustrates the process for displaying the content of a message. In step 600, the user selects the header of a message he wishes to view. In step 602, the client checks in its data structures for the selected message. In step 604, the client determines whether the message content (aka: body) is cached in its local data structures. If the message content is cached in the client's local data structures, the message content has already been downloaded onto the client, and control is transferred to step 606 to update the user interface with the message content. If, however, the message content is not cached in the client's local data structures, control is transferred to step 608 where the request is sent to the server. In step 610, the server response with the message content is processed, and the data structures on the client side are updated using the response. The client continues on to step 606 where the user interface is updated accordingly.

To provide good performance, the system updates the client side display based on user input first, and then sends information to the server for command execution and data synchronization. The client handles any error that may occur in the process. An example of synchronization and error handling is shown in FIG. 7, which illustrates the process for moving a message from one folder to another. A message is first copied to the desired location and then deleted from its original location. In step 700, the client receives a user command to move a message. In step 702, the client data structure, in this case an XML data tree, is updated based on the information received. In step 704, the user interface is updated as a result of the XML tree update. In step 706, a copy command that conforms to the mail protocol used by the mail protocol server, in this case IMAP, is created. The copy command is sent to the server in step 708.

In step 710, the client determines whether the copy command worked based on the server response. If the copy command failed, control may be transferred to step 714 to handle the error, or to step 712 where the client retries and sends the copy command to the server again in step 708. In this embodiment, error handling includes displaying error messages for the user, restoring client data structures and display, etc. If after a certain number of retries, the copy command still has not succeeded on the server side, control is eventually transferred to step 714 and the error is handled appropriately.

If the copy command succeeded, control is transferred to step 716 where a delete command that conforms to the mail protocol used by the mail protocol server, in this case IMAP, is issued. The delete command is sent to the server in step 718. In step 722, the client determines whether the delete command worked based on the server response. If the delete command failed, control may be transferred to step 724 to handle the error, or to step 720 where the client retries and sends the delete command to the server again in step 718. If the delete command still has not succeeded on the server after a number of retries, control is eventually transferred to step 724 and the error is handled. If delete succeeded, the move operation finishes at step 726.

A system and method for high performance email over a network has been disclosed. The system uses a “smart client” model to allow for client side data processing, and perform more complex mail related tasks on the client side. The system employs an asynchronous communication protocol between the client and the server to reduce latency, provide good response time and minimize the amount of request/response traffic between the client and the server.

Although the foregoing invention has been described in some detail for purposes of clarity of understanding, it will be apparent that certain changes and modifications may be practiced within the scope of the appended claims. It should be noted that there are many alternative ways of implementing both the process and apparatus of the present invention. Accordingly, the present embodiments are to be considered as illustrative and not restrictive, and the invention is not to be limited to the details given herein, but may be modified within the scope and equivalents of the appended claims. 

1. A method, comprising: at a client device, receiving user input that performs a change that requires an operation to be performed on a server apparatus; in response to the user input, perform the following steps on the client device: generating a request for the operation to be performed on the server apparatus; generating a data structure that includes a call back function that is to be invoked in response to receiving from the server apparatus a response to the request; and sending the request to the server apparatus; wherein the client device does not block while waiting for the response from the server apparatus to the request, thereby allowing one or more operations to be performed at the client device after the client device sends the request and before the client device receives the response to the request; receiving from the server apparatus the response to the request; and in response to receiving the response, invoking the call back function contained in the data structure that was generated upon the user input.
 2. A method as recited in claim 1, wherein the operation is to be performed on server data on the server apparatus, and wherein the user input performs the change on a client copy of the server data before the request is generated.
 3. A method as recited in claim 2, wherein the client device operates on the server data via a browser.
 4. A method as recited in claim 2, wherein the client device operates on the server data using a programming language that allows for client side modification of server data received.
 5. A method as recited in claim 2, wherein the client device operates on the server data using Dynamic Hypertext Markup Language (DHTML).
 6. A method as recited in claim 2, wherein the server data is in Extensible Markup Language (XML) format.
 7. A method as recited in claim 2, wherein the server data is in Extensible Markup Language (XML) format and is encapsulated using simple object access protocol (SOAP).
 8. A client device comprising one or more processors, the client device being configured to: receive user input that performs a change that requires an operation to be performed on a server apparatus; respond to the user input by: generating a request for the operation to be performed on the server apparatus; generating a data structure that includes a call back function that is to be invoked in response to receiving from the server apparatus a response to the request; and sending the request to the server apparatus; wherein the client device does not block while waiting for a response from the server apparatus to the request, thereby allowing one or more operations to be performed at the client device after the client device sends the request and before the client receives the response to the request; and respond to receiving from the server apparatus the response to the request by invoking the call back function contained in the data structure that was generated upon the user input.
 9. A client device as recited in claim 8, wherein the operation is to be performed on server data on the server apparatus, and wherein the user input performs the change on a client copy of the server data before the request is generated.
 10. A client device as recited in claim 9, wherein the client device operates on the server data via a browser.
 11. A client device as recited in claim 9, wherein the client device operates on the server data using a programming language that allows for client side modification of server data received.
 12. A non-transitory computer readable medium comprising computer instructions for: at a client device, receiving user input that performs a change that requires an operation to be performed on a server apparatus; in response to the user input, perform the following steps on the client device: generating a request for the operation to be performed on the server apparatus; generating a data structure that includes a call back function that is to be invoked in response to receiving from the server apparatus a response to the request; and sending the request to the server apparatus; wherein the client device does not block while waiting for the response from the server apparatus to the request, thereby allowing one or more operations to be performed at the client device after the client device sends the request and before the client device receives the response to the request; receiving from the server apparatus the response to the request; and in response to receiving the response, invoking the call back function contained in the data structure that was generated upon the user input.
 13. A non-transitory computer readable medium as recited in claim 12, wherein the operation is to be performed on server data on the server apparatus, and wherein the user input performs the change on a client copy of the server data before the request is generated.
 14. A non-transitory computer readable medium as recited in claim 13, wherein the client device operates on the server data via a browser.
 15. A non-transitory computer readable medium as recited in claim 13, wherein the client device operates on the server data using a programming language that allows for client side modification of server data received.
 16. A non-transitory computer readable medium as recited in claim 13, wherein the server data is in Extensible Markup Language (XML) format.
 17. A method, comprising: at a server apparatus, receiving from a client device a request that was sent by the client device in response to the client device receiving user input that performs a change, wherein the request is for an operation to be performed on the server apparatus while the client device waits, without blocking, for a response from the server apparatus to the request; at the server apparatus, performing the operation; and at the server apparatus, sending the response to the request to the client device after the operation is performed by the server apparatus, wherein the response causes invoking, by the client device, a call back function contained in a data structure that was generated by the client device upon the user input.
 18. A method as recited in claim 17, wherein the request is based on a programming language that allows for client side modification of server data received.
 19. A method as recited in claim 17, wherein the operation is to be performed on server data on the server apparatus, and wherein the operation is required by the change on a client copy of the server data.
 20. A method as recited in claim 19, wherein the server data is in Extensible Markup Language (XML) format.
 21. A method as recited in claim 19, wherein the server data is in Extensible Markup Language (XML) format and is encapsulated using simple object access protocol (SOAP).
 22. A server apparatus comprising one or more processors, the server being configured to: receive from a client device a request that was sent by the client device in response to the client device receiving user input that performs a change, wherein the request is for an operation to be performed on the server apparatus while the client device waits, without blocking, for a response from the server apparatus to the request; perform the operation; and send the response to the request to the client device after the operation is performed by the server apparatus, wherein the response causes invoking, by the client device, a call back function contained in a data structure that was generated by the client device upon the user input.
 23. A non-transitory computer readable medium comprising computer instructions for: at a server apparatus, receiving from a client device a request that was sent by the client device in response to the client device receiving user input that performs a change, wherein the request is for an operation to be performed on the server apparatus while the client device waits, without blocking, for a response from the server apparatus to the request; at the server apparatus, performing the operation; and at the server apparatus, sending the response to the request to the client device after the operation is performed by the server apparatus, wherein the response causes invoking, by the client device, a call back function contained in a data structure that was generated by the client device upon the user input.
 24. A non-transitory computer readable medium as recited in claim 23, wherein the request is based on a programming language that allows for client side modification of server data received.
 25. A non-transitory computer readable medium as recited in claim 23, wherein the operation is to be performed on server data on the server apparatus, and wherein the operation is required by the change on a client copy of the server data.
 26. A non-transitory computer readable medium as recited in claim 25, wherein the server data is in Extensible Markup Language (XML) format.
 27. A non-transitory computer readable medium as recited in claim 25, wherein the server data is in Extensible Markup Language (XML) format and is encapsulated using simple object access protocol (SOAP).
 28. A method, comprising: transmitting computer instructions to a client device; wherein the computer instructions are received and executed by the client device for: at the client device, receiving user input that performs a change that requires an operation to be performed on the server apparatus; in response to the user input, perform the following steps on the client device: generating a request for the operation to be performed on the server apparatus; generating a data structure that includes a call back function that is to be invoked in response to receiving from the server apparatus a response to the request; and sending the request to the server apparatus; wherein the client device does not block while waiting for a response from the server apparatus to the request, thereby allowing one or more operations to be performed at the client device after the client device sends the request and before the client device receives the response to the request; receiving from the server apparatus the response to the request; and in response to receiving the response, invoking the call back function contained in the data structure that was generated upon the user input, wherein the method is performed by one or more computing devices. 